John
A Third Person Adventure Game that combines Puzzle and Narritve Genres. Made with Unity Engine




John (2020-2021)
John is a complete proof of concept for an end-to-end playable Third Person Exploration Game. It features an interesting small storyline, with many puzzles to solve, and a whisp guide to assist you. All developed in 5 months with iterative changes from peers and others.
Launch Date: June 2021 Developer: Self Tags: Third Person Exploration, Adventure, Puzzle, Narrative, Open WorldPlatform:
Windows
Engine:
Unity (2019 LTS)
Language
C#
Duration
5 Months
Completion
June 2021
Project Presented
Yes
Role
Game Design, Technical Design, UI Design, Puzzle Design, Narrative Design
Overview
John is a 3rd personal action Adventure title with blends of puzzle and narrative. The open-world environment offers a variety of paths to explore as you solve puzzles and progress from level to level. Experience the heartfelt story as you progress through the game. Use your surroundings to solve puzzles on each level of the game
I worked as the Project Lead and Presentation Lead, developing the project from scratch and presenting my game at my senior project’s showcase design event called “Dimensions” at Florida Gulf Coast University.
I used this opportunity to gather feedback from players and improve the game after the project was finished
Project Design Goals
Create a passion project and improve on my skills in creating a Third Person Adventure video game.
Improve my skills in Level design, Art Design, and Narrative design
Improve my skills in creating puzzles, and prototyping GAS systems within unity
Improve my skills in designing UI with Unity
Improve my overall skills as a Technical Game Designer
Detailed Info
High-Level Overview of the Project:
Designed and prototyped the game in its entirety.
3 World Levels:
3 world levels, each with fully unique gameplay loops.
Each level has different puzzles and narrative beats.
Each level uses Gaia’s procedurally generated terrain tool.
Each level has a custom UI that pertains to puzzle gameplay.
Custom AI:
Designed and developed a fully custom AI that assists you.
Whisp follows and gives you advice and hints around the map.
Tells you about the main objectives in each level.
Fully Custom Puzzles:
(Level 1) Pickaxe puzzle: Find the parts and put it together.
(Level 1) Jumping puzzle: Requires skillful inputs to progress the level.
(Level 2) Mirror puzzle: Align the mirrors to the windmill to power it.
Custom Scene System:
Utilized a variety of scripts and custom cameras to create cutscenes.
Save Game System:
Saves your game and loads from file. It can launch individual levels.
User Interface (UI) Design and Implementation:
Implemented Main Menu, Background Video, and Buttons (New Game, Load Game, Settings) responsiveness.
Implemented a Help Button to assist players.
Received feedback and iterated on design as needed.
Player Feedback and Iteration:
Successfully gathered player feedback and iterated on systems as needed.