UE5 MC

A proof of concept Unreal project with multiple AI systems and a boss fight

UE5 Melee Project
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UE5 Melee Project Time (2023-Present)

This is the current project I'm working on, a Melee Combat Game developed with Unreal Engine 5. This prototype has several enemy types, including a ranged, melee, and mage enemy all with Different Behavior Trees and AI Components.

These enemies culminate in a boss fight, that is interesting, challenging, and engaging for the player. The project is being developed with the best software engineering practices for C++, Blueprint, and the UE5 code manifest.

Task Overview
  • Designed and Prototyped Enemy Mechanics, and AI Behavior
  • Created a Boss Fight that Culminates what the player has learned about the mechanics of the game, that is engaging, interesting, and most importantly, fun.
  • Receive feedback and improve the prototype where needed.

Platform:

Windows

Engine:

Unreal Engine 5

Language

Blueprint/C++

Duration

Aug 2023-Present

Completion

Present

Project Presented

No

Role

Game Design, Technical Design, AI Design, Blueprint Design, UI Design

Overview

This is a UE5 Melee Combat Project. It is a prototype showcasing advanced enemy combat and AI design within Unreal Engine 5. As the Technical Designer and Senior Developer, I initiated and led the project, focusing on refining enemy mechanics and creating an engaging boss fight.

This ongoing prototype is a work in progress, with continuous iterations and improvements planned. Stay tuned as I push the boundaries of innovation and entertainment in this evolving Unreal Engine 5 adventure.


Project Design Goals

  • Showcase the capabilities of Unreal Engine 5 in creating immersive and dynamic melee combat gameplay.

  • Implement advanced enemy mechanics and AI behavior to create diverse and challenging encounters.

  • Design and develop an engaging boss fight that showcases the player's understanding of game mechanics.

  • Utilize best software engineering practices for C++, Blueprint, and UE5 code manifestation.

  • Iterate on the prototype based on player feedback to enhance overall gameplay experience.

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Detailed Info

High-Level Overview of the Project:

  • This prototype is still in active development, however, these are the goals I’d like to accomplish for the prototype.

Project Overview: Futuristic Western Melee Combat Prototype

Project Goals:

  1. Technical Design Skill Enhancement:

    • Utilize the prototype to enhance my technical design skills in creating AI systems and game mechanics.

    • Implement cutting-edge AI technologies to elevate the overall gaming experience.

  2. Creation of Engaging AI Systems:

    • Develop robust enemy AI with diverse behaviors, incorporating multiple enemy types.

    • Focus on group combat dynamics to simulate challenging and immersive scenarios.

  3. Playable Prototype Planning:

    • Formulate a detailed plan for crafting a playable prototype of a futuristic Western melee beat 'em up.

    • Define key elements such as player controls, combat mechanics, and level design.

  4. Fun and Interactive Player Experience:

    • Devise innovative game mechanics centered around modern melee combat.

    • Ensure that the gameplay is enjoyable and engaging, providing a satisfying experience for players.

  5. Adherence to Best Software Engineering Practices:

    • Implement Unreal Engine 5 with best-practice software engineering techniques.

    • Follow industry standards for C++ and Blueprint development to ensure code efficiency and maintainability.

Concept:

  • Genre: Futuristic Western Melee Beat 'em Up

  • Setting: A dynamic, futuristic world blending Western and melee combat elements.

Main Focus:

  • Solid enemy AI with multiple types and group combat scenarios.

  • Implementation of best practice Unreal Engine 5 software engineering.

Outcome: The project aims to deliver a high-quality prototype showcasing advanced AI and game mechanics, setting the foundation for a futuristic western melee combat game. The focus on technical design skills and engaging player experiences will contribute to creating an immersive and enjoyable gaming environment.

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John

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Resolve: SOTF