Resolve: SOTF

A Third Person Adventure Game that combines Puzzle and Narritve Genres. Made with Unity Engine

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Resolve: Spirits of the Forest (June 2021 - August 2021)

This project is a testament to what I can achieve in a collaborative work environment. Resolve: SOTF is a Third Person Exploration game developed in Unity, with a team of 5 designers and developers as a game jam for Itch.io.

You play as Ghost. As a Ghost, you can possess other creatures. The goal of the game is to progressively possess more powerful creatures by defeating them or engaging in "Life Steal" where you can drain their health and become the creature itself.

Task Overview

  • (Game Jam) Collaborate with a team of artists, developers, and designers to create a completed project within a short time frame.
  • Act as the Project's Level and Art designer, creating the open-world level design and associated art.
  • Iterate on the project based on feedback from the team and other parties. Post the game and receive feedback from players engaging in the game.
My Contributions

Platform:

Windows

Engine:

Unity (2019 LTS)

Language

C#

Duration

1 week (Game Jam)

Completion

August 2021

Project Presented

Yes

Role

Level Design, Art Design, UI Design, World Design, Narrative Design

Overview

Resolve: Spirits of the Forest is an open-world combat game created by a 7-developer team for a game jam in a 1-week time frame. Play as an adorable ghost and help the Spirits of the Forest by possessing other creatures on this magical island.

There are many creatures and abilities to be found around the overworld. It is an open-world style adventure game reminiscent of the Legend of Zelda games.

My role for this project was to be an Artist/Level Designer and a Render Specialist for the graphics engine. The game was posted on Itch.Io and gathered feedback from players through our Itch.io page.


Project Design Goals

  • Create an immersive open world with diverse environments.

  • Introduce unique creatures and abilities for dynamic gameplay.

  • Design an open-world adventure with quests and objectives.

  • Showcase artistic excellence and innovate in rendering techniques.

  • Engage the community for iterative development and enhancement.

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Detailed Info

Project Overview - Resolve: Spirits of the Forest

Concept and Theme: Resolve: Spirits of the Forest is an ambitious project that combines elements of open-world exploration, combat, and strategic possession mechanics. Set in a magical island filled with diverse environments, the game revolves around aiding the Spirits of the Forest by navigating through challenges and possessing various creatures.

Gameplay Mechanics:

  1. Enemy Variety:

    • The game boasts multiple enemy types, each presenting unique challenges and combat strategies.

    • Enemies are thoughtfully designed to offer a diverse and engaging gameplay experience.

  2. Life Drain Mechanic:

    • A central gameplay mechanic involves the "Life Drain" ability, allowing players to gradually weaken adversaries.

    • Life Drain serves as a strategic approach to soften enemies for subsequent encounters.

  3. Life Steal Mechanic:

    • Upon successfully draining an enemy's health, the "Life Steal" mechanic triggers.

    • Players can possess the NPC they drained, gaining control over their abilities and characteristics.

Procedural World Generation:

  1. Gaia Pro Integration:

    • Leveraging the power of Gaia Pro, the game features procedurally generated worlds.

    • Gaia Pro aids in creating expansive and dynamic landscapes, enhancing the overall immersive experience.

  2. Kenny Assets Implementation:

    • The project incorporates assets from Kenny Assets, contributing to the visual and thematic coherence of the game world.

    • Kenny Assets provide a foundation for diverse environmental elements, enhancing the overall aesthetic.

Audio Design with FMOD:

  1. FMOD Plugin:

    • FMOD was utilized as the primary audio design plugin for the game.

    • The plugin enabled dynamic control over music and enemy noises, enhancing the overall audio experience.

Development and Community Engagement:

  1. Roles - Artist, Level Designer, and Render Specialist:

    • As an artist, the focus was on creating visually captivating environments and character designs.

    • The role of a level designer involved crafting intricate and engaging landscapes for players to explore.

    • As a render specialist, efforts were directed towards optimizing graphics engine performance for a seamless gaming experience.

  2. Iterative Development:

    • The game was developed within a one-week time frame, emphasizing efficiency and collaboration.

    • Iterative changes and improvements were made based on feedback received from the team and community.

  3. Community Interaction through Itch.io:

    • Resolve: Spirits of the Forest was shared with the gaming community via Itch.io.

    • Player feedback gathered through the Itch.io page played a crucial role in refining and enhancing the game.

In summary, Resolve: Spirits of the Forest is a captivating blend of strategic possession mechanics, diverse enemy encounters, and procedurally generated worlds. The integration of Gaia Pro, Kenny Assets, and FMOD ensures a rich and immersive gaming experience, with community feedback contributing to continual refinement.

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